I messed up on this shot! I did not set my Realflow Scale/Axis right so all my sim data was wasted (basically the splash and foam simulation would not sit on top of the mesh properly when exported back to 3DS Max due to the scale differences between Realflow and Max (when importing Splash Foam ect. with Krakatoa PRT) this is now sorted for my next shot!
Anyway heres the details!
Main Hybrido sim took around 4 Hours then the Splash and Foam another 2 the meshing took another 3 and the rendering another 4 so all in all about a days work.
Water Mesh rendered with V-Ray using my own water shader which is basiclly a gradient ramp of different ocean layers/colours piped into a V-Ray Mtl Shader it looks pretty nice! The Splash and Foam was rendered in Krakatoa and compositing was done in After Effects.
I do want to come back to this shot now I learnt my mistakes the hard way however without making these mistakes I would be stuck next time so I don't consider this wasted time, At least I got the render a Breakdown:

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