In the past 3 Days I have been working of this image I have named "Wake Up Call" As you can see its a huge monster fish chasing this very small fish it jumps out the ocean causing a huge splash.
The Idea for this image came after reading a lot of 3D World Magazines at they front of the magazine they have a readers gallery were readers can submit 3D Work they have created. I wanted to make an image and hopefully get it printed in the magazine so I decided to go for it! I am responsible for creating everything in this image except for the fishing boat. I sculpted and textured the fish by myself in Mudbox, Made the 3D Ocean Scene and Splash inside of 3DS Max then Lit and Rendered everything with V-Ray. Here is some screenshots of the process of how I made the image, I also have made a Making Of Video which you will find at the bottom of the page.
Ok So I made the base mesh in 3DS Max just by using a sphere, then using Soft Selection to create the Tail,Eye Sockets and Mouth shapes.
I Then went into Mudbox (2012) and spent around 4 hours sculpting the Lips, The inside of the mouth, the eye sockets and the tail. As well as sculpting the overall look of the fish.
Once Sculpting was complete I spent the rest of the second night as well as the following morning Texture Painting the fish. I used the basic paint tools with stamps and stencils I was careful not to go overboard on the colours.
I Wanted something tropical but it also had to look like a monster fish as I knew I would be adding big eyes and teeth in later on. I then added another paint layer which I used in the sub surface scattering in V-Ray, this layer had a lot of blood on scars on to make this fish look look like it may have been in a monster fish battle as you can see below.
After 1 day and a half in total I exported my mesh back into 3DS Max where I modelled the fish's teeth using cylinders and also the eye's which I created the texture for.
After I was happy with the model, I exported it and started making the still image "Wake Up Call". Here was my initial 3D Set-up. I had the splash from a Particle Flow System I had the Ocean Surface which I made Using HOT For MAX.
I then added in the ship and also water drops all over the fish's body which again I used Particle Flow for. I just modelled one water drop from a sphere and the used a shape instance to scatter them on the fish with size variation.
I Then set up my lights in V-ray using Two V-ray spotlights then another few hours was spent on setting up shaders. Then I did my first test render.
Once I was happy I rendered all the scene elements in different passes to make the compositing easier. I used After Effects for the Compositing and Colour Corrections as well as the Final Grade.
I added the water splashes which I rendered with Krakatoa, a Particle Based Renderer for 3DS Max and Maya. Its an amazing plugin! Then another hour of tweaking and this is the final image!
Also Here is a Making Of Video where I talk a bit more about how I made the image.
Thanks for checking out my blog, Theres more to come soon!
Niall





