(Final Shot At Bottom Of The Article)
Its Here!! A Huge Improvement from my previous shot!
I started from scratch (still using same asset and Background plate) I got some great advice from Friends and people from Vimeo so thanks guys! The New Explosion is lit better and has mutiple of set particle emissions for more realistic FX.
I also used a New Fume Gradient for better looking fire, Still needs some work! Gradients are pretty easy to put together!
The RBD Sim of the Helicopter Breaking was done in Rayfire suprisingly I opted for this instead of TP to make Cache sizes smaller for ease of use with the Fume FX Simulation but also I really like the Rayfire Bomb helper and wanted to try it on a proper shot. Only problem is a Super Stallion is made out of metal and the shatter looks like concrete so that needs work!!
Renderd Fume with Scanline, Helicopter Pass with Mental Ray and also the GI pass with V-Ray...Weird Pipeline huh!! (I Know!!).
I am very pleased I went back an re did this shot it looks so much better now! What do you think??
Final Shot:



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