Been Working on these two tests/RnD in the past week.
The Mud/Chocolate Slide:
This is my first major test of Phoenix FD (PFD) which is a Grid/Voxel Base fluid solver that works inside of 3DS Max so that means theres no need to go into Realflow to do sims. Defiantly not a replacement for Realflow but a good tool for an FX artists arsenal. While Waiting for Realflow 2014 I decied to make a Mud Slide with PFD as Realflow 2013's Hybrido solver does not support viscosity, however this will be added in Realflow 2014. I Rendered it to look like chocolate as it seemed cooler! PFD also can do big sims like splashes with whitewater like Foam and Spray which again is amazing to have this inside of Max.
Bomb Explosion RnD:
This was an explosion I made with Fume FX inside of 3DS Max to show my college teachers the quality of digital explosions I can produce for an upcoming project which was based on World War One which now might be based on World War Two!! Quite a high res sim took around 2 H to sim and another 6 to render. Its using 4 Pflow Emitters the first 3 are the exact same that are emitting particles 360 degrees to give quick bursts of fuel where as the top emitter emits upwards with a bit of divergence and then deltes to create the cool mushrooming firey cloud on the top.
Lego Explosion Test:
Also Off Subject I also did a small explosion based on the Lego Movie using a low res Fume FX sim to drive PFlow using Fume Fx Follow. The Particles are then instances of lego bricks which were baked out and key-framed the colour on. Pretty Simple and looks ok-ish!!






