I do plan to get my teeth into a VFX project but for now here is some more RnD!
This is probably my biggest Thinking Particles scene attempted so far!
This shot came about when seeing 2012 for the 20th time (estimated!) and I was trying to figure out how to model a building that would look realistic as well as been optimized for Volume Breaker in Thinking Particles.
After a few attempts a had a model building with glass windows and individual floors and support beams for extra realism.
I used Thinking Particles (In 3DS Max) with the Plugin Demolition Master for the Destruction/RBD Simulation. There is a total of over 15,000 Pieces of Geometry in this sim (without extra debris) and my PC handled it pretty well! The Final sim and cache took around 1 hour. I then decied to create a simple scene with camera movement for that extra effect! Instead of just rendering the building collapsing on its own.
Here are some Playblasts from inside 3DS Max:
The Destruction Sim:
The Camera Move with scene and Sim:


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