Here is my Last test before I go Back To College!
I have been looking at ways to do water explosions for a while but this turned out to be such a simple setup that worked really well.
My Method:
I used a pretty low res Hybrido Domain for the core fluid. To Create the blast I used a Sphere hitting the bottom of the fluid and then scaling down very quickly. It saves messing around with scripts and having to buy plugins and I think the result is just as good.
The Splash and Foam is what adds even more detail, I did not use Secondary Splashes as they make the foam look very powdery where as the default settings with some tweaking give the best looking foam. I made the creation thresholds very low and also the emission rate very high so theres a lot of Splash and Foam Particles been generated.
As you have seen in my past Realflow Tests my Water Shader has looked awful but this time I found a Material Online . I have now learned how the shader works and it gives the impression of whitewater when the water splashes as you can see below with the render test. Now all my renders are going to look so much more realistic!
You Can see the white translucency on the splash and the really nice surface detail. Also I was using Global Illumination with V-Ray.
I also rendered the Splash And Foam with Krakatoa and then Did some compositing in After Effects.
I feel the need for better edited Show-reel so that will be coming online very soon!
Final Shot:
EDIT:
28/01/14: Done better colour correction on Foam in Comp so it does not look so dark. (See Below)
Added tint to the foam to get rid of black shadow you get from the krakatoa pass, changed black to a near white/blue colour, also add some blur to make it not look so much like particles and make it less sharp. This Looks a lot better!





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