26 January 2014

UnderWater Bullet Bubbles FX Test




About a Month a go Graham Collier uploaded an FX Test he did using Fume FX and Frost in 3DS Max to create underwater bubbles. I wanted to try and recreate the effect but I do not have Frost (ThinkBox Frost is a meshing plugin which can mesh Fume FX Sims).

My Method:

I first did a low res FumeFX Sim of some particles been shot down and then deleting after 8 or so frames then using wind along with some temp advection the FumeFX to make the smoke rise out of the top of the FumeFX Container.

Then using good old Particle Flow (PFlow) I used Fume FX Follow to create a particle system based on the smokes velocities. I then created smoke spheres and used some FFD's and Noise Modifiers to make them look like bubbles. Then I used some turbulence in the PFlow System to give the bubbles some more movement.

The Bubbles were rendered using V-Ray and in the end I used a Material I downloaded as I was having a hard time with the Prisim/Rainbow effect you see in bubbles.

Composited in After Effects with some Motion Blur.

FINAL SHOT

Thanks For Looking!

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