This was completed in just two days, I think its my best FumeFX sim yet and hope you do to!
I got reference for this explosion from the game Ace Combat Assault Horizon, now I know its not the best to get reference from other 3D work but I really liked the look of the explosions.
I used Fume FX for the explosion using 4 PFlow (Particle Flow) Systems for the Fireballs and then one system for the Smoke Trails/ Tendrils which should have been a bit thicker. The Sim was quite high res, my PC could of gone higher but due to the shots motion blur I would be comping it into it was not needed. Render Time was nearly 6 hours alone! I Cached Colours in Fume which enabled me to have diffrent coloured smoke of each emitter so two fireballs have black smoke and the other two the more grey smoke you see, which really sells the shot even more! I used a value of 0.5 for multiple scattering to add some smoke illumination (but not too much!).
The Live Action Footage was shot on my Canon 550D last year at Captain Cooks Monument! I rendered the Explosion trying to match the light of the footage as best as possible and then just comp'd the explosion in After Effects Like Stock Footage
Screenshot of the Max Scene-
Final Shot On Yotube



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