10 December 2013
Tentacle Splashing About!
Hi,
This is my Latest RnD with Realflow 2013 as I continue learning Hybrido 2. It looks pretty good theres a few things that I need to figure out for next time though.
1. The Splash and Foam pass (Rendered with Krakatoa) looks a lot like snow if you know what I mean it does not look like foam thats created when water is travelling at high velocities.
2. The Ocean shader is juts made using a Gradient Ramp for colour and a few different material nodes feeding into a V-Ray Shader. And It looks okish but when water is traveling so fast the water turns white, I have spoke to an FX artist about this and the best way to do it is use Krakatoa to import the Velocity Data from Realflow and then Mesh it with Frost which then feeds through Magma Flow inside of Krakatoa to create the Material. Its Complicated but I am going to try it soon.
Shot Info:
Sim Time: 7 Hours
Mesh and Render: 6 Hours
Rendered with V-Ray and Krakatoa inside of 3DS Max.
Final Shot:
https://vimeo.com/81506576
Thanks For Looking!
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