I have been working on this shot for the past week and will be rendering it over Christmas.
So managed to finish this before Christmas, gotta say I am not happy with it! The Fume FX Sims need some work also the scale is a bit off also wish I made it so it crashed land on a runway becuase it looks fake that there is no Mud been kicked up not found a way to do that (Maybe time for some more RnD!). I want to work on another Cool WW2 themed shot with this awesome Plane so might do one with it getting its engine shot out like in Red Tails?? Hmm!!
Method:
The Animation was done in 3DS Max, simple Key frames then adding more and more detail to the animation. The Propellers breaking look really good and the method for that was; Duplicate each Propeller and use Edit poly to deform them so they look like they are crushed, then scale them down untill the Impact with the ground and scale them up within 2 frames while scaling the intact Propellers down. Pretty simple but it works!
Next the Bush destruction, I exported the scene to Maya and created the bushes with paint effects, then I converted them to polys and used nCloth with bounded gravity to activate the leaves once the plane geometry hits them so that the animated graivty will only affect the active leaves if you get me! Then cached back to Max.
Preview's of the Bush Destruction:
Then the Engine Fire (Which should of had more work!) and the Dirt Cloud were done in Fume FX pretty simple setup each were in seprate grids, I use a lot more Multiple scattering than usual becuase Fume can cast MS to all Fume Grids in the scene with out the need to link them and the shot is meant to take place at dusk.
Rendering Was done with V-Ray and Mental Ray, the Plan was to render some Hair and Fur Grass but due to flickering and it been a pain I left it out.
Compositing Was done in After Effects, I CC'd all the renders apart from the FumeFX pass to make them look like dusk. Also used a lot of Fake Motion Blur to save render time.



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