I thought I would end 2013 with a splash! Final Shot:
I have really started getting into large scale fluid sims over the past few months and as you know have been learning Realflow 2013 I recently got mentioned on Realflow's Facebook page, Thanks Guys!
I have recently started looking into Phoenix FD which is a Fluid Solver that works inside 3DS Max I don't know how it will fair against Realflow though, More to come next year!
Method:
For this shot I created the Sea Monster in Mudbox pretty basic nothing fancy the texture map was painted in Mudbox as well.
Then the Animation was done in Max, again Pretty simple just basic keyframes and a simple bones rig for the tail to move about.
Exported to Realflow For the Sim. The Main Grid Fluid Sim took around 7 Hours and the Splash and Foam Sims took around 4 Hours. I am struggling to get the kind of foam I am looking for at the moment in Realflow. I am trying to get really stringy looking foam, Naiad and Houdin's FlIP seem to create this pretty well out of the box so I am doing tests in Realflow to get the same. I am also gonna see whats Phoenix FD's Foam System is like, but I am sure it will be possible in Realflow just need to find the right settings.
The type of Ocean Foam I am trying to recreate:
Anyway Then back into 3DS Max where I added the Houdini Ocean Toolkit ocean modifier onto the Fluid mesh and the PRT Files of the Splash and Foam. I then rendered the Particles with Krakatoa and the Ocean and Sea Monster with V-RAY.
For the Ocean Shader I made a quick Demo video on how i set it up, it needs some work though:
I need to figure out how to blend this into an infinite ocean? Thats the next job!
Final Shot on Vimeo:
https://vimeo.com/82881336
Thanks For Looking! Happy New Year!





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