After my failed attempt at the BiPlane crash landing the other day I decided to go for the shot again. This time I used Demolition Master with Thinking Particles for the destructions, the enabled me to use dynamic fracturing on my animated plane model which make the destruction look more realistic.
Here is a Max Viewport Preview of the Destruction:
I had some trouble exporting but later realised that was my error! What I did was save a Max file out and merge it into a new scene, then scale it down a little and then export that out as a .SD Cache into another MAX scene where I added the Fume FX simulation.
The Fume FX Sim was done using and Object emitter emitting of the fragments exported from Demolition Master. The sim was reasonably high res so I got some nice detail in the fire.
Here is the Fume FX Preview:
I then brought the elements back to After Effects where I used RSMB for the Motion blur as well as correcting the Fume Render to look more realistic.
Here Is The Final Shot:
As Always Thanks For Looking!

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