29 August 2013

BiPlane Crash VFX Testing

I wanted to have a go at doing a World War One plane crash. So I used a 3D Model of a British RAF Biplane I have had for a few years. Its quite low poly which was good for the Destruction Simulation.

I used Rayfire to have the plane break apart on impact. There is no animation on the plane, the motion is driven by an animated wind force which pushes the plane to the ground which the activates the destruction (Which is using Interactive Demolition in Rayfire).

For the Fire and Smoke I used FumeFX which all the fragments grouped into one object they all emit fire on impact. The Grid resolution is relatively low but as this was a test I wanted a quick turnaround as I have another scene which needs to be rendered! 

I Then rendered the shot. I rendered the Geometry separate as well as a separate Fume FX Pass and a Global Illumination (GI) pass.

I am not very pleased with this (thats why its not on Vimeo) but now I know what to fix next time, Instead of it just setting on fire there needs to be an explosion on impact maybe some smoke tendrils as well. Also the sim needs to be higher res. Also maybe lower the Rayfire Gravity so the fragments fly higher in the air to create more sense of scale.


Here is the 3DS Max Viewport Preview:








And The Final Shot







As Always Thanks For Looking!

I am starting college next week so I will have little time to work on shots through the week so if my blog seems a bit quiet that is why. But I have some big plans for a VFX Sequence I would like to work on. I am going to start the RnD Soon! Stay Tuned! 

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