So I wanted to do an FX test over a day to see what the UFO would look like in an FX Shot. Now I know its NOT "Super Amazing" but I am pretty proud with how it came out considering I have never really done hard surface modelling before (And I don't really want to to be honest!!).
For the shot I wanted to show the UFO's Rocket Pods that can lock on to any target and fire at them, I set up a basic animation in 3DS Max of the engines going in to Hover Mode and the Rocket Pods swinging round.
The Rockets and Explosion were created in Fume FX. The Explosion is pretty basic but the Rocket Trails were made after some experimentation in PFlow. I used Spawn and Find Target to one, spawn the trails that will only last a few frames and the Find Target is set to the tank so the particles fly towards the tank. Here is a screen shot of the simple set-up:
I used only one Grid for both the Rocket Trails and the explosion, The Burn rate was keyframed so when the rockets were in flight the burn rate was fast so there was less fire trails and more smoke however on the emission of the explosion I key-framed the burn rate down really low to 10 so the fire would linger a lot longer.
Here is the Final Shot:
So now I need to start writing my UFO Vs Military Attack Sequence! I will keep this blog up to date so keep checking back!
As Always, Thanks For Looking!

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