I made this shot over two nights.
I started by animating the helicopter and blades to fly forward then I used Thinking Particles and Demolition Master to shatter the back tail then once I was happy I baked out the animation, scaled down the simulation so I could use fume fx to create the explosion. I emitted the Fire and Smoke off the Debris for a few frames to create the blast/fireball effect I also used a short burst of turbulence to create more realism as it would be very windy in the sky as well as the rotor blades effecting the smoke.
The Destruction Using Demolition Master:
I then went to rendering. I used V-Ray for the Chopper and Fume FX Global Illumination and Scanline for the Fume FX Render. I then Comp'd in After Effects, added all the usual glows and blurs in and Wella!!
Final Shot:
Overall I am not mega happy with the animation/Fume FX simulation so I plan to revisit this shot in the near future!
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