05 June 2014

Realflow 2014- Cooling Lava

 
 
 
 
Hey Guys,
 
I put this RnD together in a around 1 day. using the new RealFlow 2014 Beta Build. I have not really played with the 2014 Hybrido Viscosity yet, and I had saw a lot of Lava RnD on Vimeo so had the idea to have a go.
 
The Actual cooling, is faked with using simple Daemons, when the Lava hits the cylinder theres lots of friction which slows the particle velocity down (this is important for the latter stages). When the particles hit the ground, there is a Bounded Kspeed Dameon which slows the Particles down also. Then once the emitter stops emitting I keyframed the Viscosity from 700-5000. Also keyframing the Gravity from 9 down to 3. Also I Cached out the particles as .PRT from RealFlow with Velocity.
 
Simple Lables To Show How The Cooling Is Faked
 
Next comes the shading, I used Krakatoa to Import the PRT Particles and used Magama Flow to colour the particles by Velocity,  Orange/Yellow been the Max Range Colour and the Min Range Colour is black. This is why the high friction and the KSpeed were used on the collisons so that they Slow Down thus "Cool Down" Quicker than the particles been emitted. The rest of the particles slow/cool due to the keyframed Viscosity.
 
 
The Magma Flow Setup
 
Next I used Frost to Mesh the Particles, using Zhu/Bridson. Then using Vertex Colour Mapping I transfrerd the Velocites on to the mesh. The Shader was a simple Standard Max Material with some self illumination on.  The Render itself was very flat so in comp I added a lot of glow and a lens flare for when the lava is nearly all at its hottest state.
 
 

FINAL SHOT

 
 

Thanks For Looking! 



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