Hi Guys,
This has been my side project for a few weeks however I have ran into a stumbling point due to my limited computing power an i5 and 16GB's of RAM. So I need to upgrade. However I am planning to re do this test with a lower particle count and render the full sequence out.
The Sim is based on a tank driving through a puddle (A Rather Deep Puddle) of mud. This sim was using Hybrido in Realflow 2013 which is so amazing. However the particle count of this sim was so high as you can see from the screenshots, it was taking nearly 45 mins a frame even when using Proxy mesh for the Tank Collisons. After Frame 32 The Sim Crashed But I managed to recover one frame with its mesh and render a kinda turntable out so you can see how extreme the mesh is and how good Realflow is at meshing fluids.
I also just want to add that I am starting to do a lot more ambitious projects now and trying to add more details to get my shots looking production quality so my RnD turnaround will be slowing down, for example right now I am doing a Battleship Exploding which is Testing for my Showreel short film which I will be creating for the main part of my reel starting later this year.
Also I have plans for some other "big" project shots which I want to get looking really good so basiclly just thought I would say the blog my be a bit quieter as I take more time with each shot!

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